The process model contains the elements you use to define your transformation flow. The basic elements are artifacts, generators and calls.
The artifact has an uri and a name. So it could represent any kind of resource, like a file, a directory, a network location. A model is a specialize kind of artifact, it can conform to a meta model. Meta models have a handler tighten them to a MOF. ATL specific resource are the AtlRes and the AtlLibary these are local files. An atl transformation can have severals superimposed atl transformations. Properties are placeholder for values, the artifact name and uri can contain references to properties. Just like ant properties they are defined by the ${XXX} notation. A property has a default value, replacing the notation, witch can be overridden by values supplied by the launch configuration.
Generators and Calls are function elements, they use artifacts and can produce artifacts. And they are callables, they can be linked together by the next feature.
These are the basic building blocks.
Models have to conform to meta models. And the meta model has a handler which defines and handles the MOF.
This describes the call, what is done with all these things. A call and a generator has the capability to produce artifacts. There are also callable, so they can be chained via the next feature.
A call is an atl transformation defined by an AtlRes element as artifact it points to an valid ATL file. You can add several atl libraries and superimpose the transformation with other AtlRes elements.
The call need several input models, the name of the model must match the names define in the transformation.
create OUT : GMF_MAP from IN : ECORE,TOOL : GMF_TOOL,GRAPH : GMF_GRAPH, GRAPH_CUSTOM : GMF_GRAPH;
It can produces several output models
create OUT : GMF_MAP from ...
A query transformation can produce any type of artifact instead of a model.
Calls and generators are callable they can be linked together as a chain. This chain is a generation process,
The generators are normally a piece of external code, it uses artifacts and produce artifacts. Generators are define able by an extensions point <id>. So if you need an other generator type you could define it as an extra plugin. At the moment only the displayed generators are available.
Implemented are currently only some generators from topcased :
And the GMF generators